
Digitale games marktomvang, aandelen, groei en industrieanalyse, per type (digitale, fysieke en digitale games), per toepassing (privé en commercieel) en regionale voorspelling tot 2033
Regio: Globaal | Formaat: PDF | Rapport ID: PMI1515 | SKU ID: 22007304 | Pagina's: 120 | Gepubliceerd : February, 2024 | Basisjaar: 2024 | Historische Gegevens: 2020-2023
1 rapport overview
1.1 Study Scope
1.2 Marktanalyse per type
1.2.1 Global Digital Games Market Grootte groeisnelheid per type: 2017 versus 2024 versus 2031
1.2.2 Digital
1.2.3 Physical
1.3 Markt per applicatie
1.3.1 Global Digital Games Market Groeisnelheid per toepassing: 2017 versus 2024 versus 2031
1.3.2 privé
1.3.3 Commercial
1.4 Studiedoelstellingen
1,5 jaar beschouwd
2 Marktperspectief
2.1 Global Digital Games Market Grootte (2017-2031)
2.2 Digital Games Marktgrootte over belangrijke regio's Wereldwijd: 2017 versus 2024 versus 2031
2.3 Global Digital Games Market Grootte per regio (2017-2024)
2.4 Global Digital Games Markt Grootte voorspelling per regio (2024-2031)
2.5 Global Top Digital Games-landen rangschikken op marktgrootte
3 digitale games concurrerend door bedrijf
3.1 Wereldwijde digitale games-inkomsten door spelers
3.1.1 Global Digital Games Revenue by Players (2017-2024)
3.1.2 Global Digital Games Marktaandeel door spelers (2017-2024)
3.2 Global Digital Games marktaandeel per bedrijfstype (Tier 1, Tier 2 en Tier 3)
3.3 Bedrijf bedekt: rangorde door Digital Games Revenue
3.4 Global Digital Games Market Concentration Ratio
3.4.1 Global Digital Games Market Concentration Ratio (CR5 en HHI)
3.4.2 Global Top 10 en Top 5 Companies By Digital Games Revenue in 2024
3.5 Global Digital Games Key Players Hoofdkantoor en gebied geserveerd
3.6 Key Players Digital Games Productoplossing en service
3.7 Datum van Enter in Digital Games Market
3.8 Fusies en acquisities, uitbreidingsplannen
4 Global Digital Games Breakdown-gegevens per type
4.1 Global Digital Games Historic Revenue By Type (2017-2024)
4.2 Global Digital Games Voorspelde inkomsten per type (2023-2031)
5 Global Digital Games Breakdown-gegevens per applicatie
5.1 Wereldwijde digitale games Historische marktgrootte per toepassing (2017-2024)
5.2 Global Digital Games Voorspelde marktgrootte per toepassing (2023-2031)
6 Noord-Amerika
6.1 North America Digital Games Revenue by Company (2020-2024)
6.2 North America Digital Games Revenue By Type (2017-2031)
6.3 North America Digital Games Revenue By Application (2017-2031)
6.4 North America Digital Games Revenue by Country (2017-2031)
6.4.1 U.S.
6.4.2 Canada
7 Europe
7.1 Europe Digital Games Revenue per Company (2020-2024)
7.2 Europe Digital Games Revenue By Type (2017-2031)
7.3 Europe Digital Games Revenue per Application (2017-2031)
7.4 Europe Digital Games Revenue By Country (2017-2031)
7.4.1 Duitsland
7.4.2 France
7.4.3 U.K.
7.4.4 Italië
7.4.5 Rusland
8 Asia Pacific
8.1 Asia Pacific Digital Games Revenue by Company (2020-2024)
8.2 Asia Pacific Digital Games Revenue By Type (2017-2031)
8.3 Asia Pacific Digital Games Revenue By Application (2017-2031)
8.4 Asia Pacific Digital Games Revenue By Region (2017-2031)
8.4.1 China
8.4.2 Japan
8.4.3 Zuid-Korea
8.4.4 India
8.4.5 Australië
8.4.6 Taiwan
8.4.7 Indonesia
8.4.8 Thailand
8.4.9 Maleisië
8.4.10 Filippijnen
8.4.11 Vietnam
9 Latijns-Amerika
9.1 Latin America Digital Games Revenue by Company (2020-2024)
9.2 Latin America Digital Games Revenue By Type (2017-2031)
9.3 Latin America Digital Games Revenue per Application (2017-2031)
9.4 Latin America Digital Games Revenue by Country (2017-2031)
9.4.1 Mexico
9.4.2 Brazilië
9.4.3 Argentinië
10 Midden-Oosten en Afrika
10.1 Midden-Oosten en Afrika Digital Games Revenue by Company (2020-2024)
10.2 Midden-Oosten en Afrika Digital Games Revenue By Type (2017-2031)
10.3 Midden-Oosten en Afrika Digital Games Revenue per Application (2017-2031)
10.4 Midden-Oosten en Afrika Digital Games Revenue by Country (2017-2031)
10.4.1 Turkije
10.4.2 Saoedi-Arabië
10.4.3 U.A.E
11 bedrijfsprofielen
11.1 Gedrag Interactive
11.1.1 Gedrag Interactief bedrijf Details
11.1.2 Gedrag Interactief zakelijk overzicht
11.1.3 Gedrag Interactieve digitale games Producten en -services
11.1.4 Gedrag Interactieve digitale games Revenue in Digital Games Business (2017-2024)
11.1.5 Gedrag Interactieve digitale games SWOT-analyse
11.1.6 Gedrag Interactieve recente ontwikkelingen
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overzicht
11.2.3 Activision Blizzard Digital Games-producten en -services
11.2.4 Activision Blizzard Digital Games Revenue in Digital Games Business (2017-2024)
11.2.5 Activision Blizzard Digital Games SWOT-analyse
11.2.6 Activision Blizzard Recente ontwikkelingen
11.3 ASOBO Studio
11.3.1 Asobo Studio Company Details
11.3.2 ASOBO Studio Business Overzicht
11.3.3 ASOBO Studio Digital Games-producten en -services
11.3.4 ASOBO Studio Digital Games Revenue in Digital Games Business (2017-2024)
11.3.5 ASOBO Studio Digital Games SWOT-analyse
11.3.6 ASOBO Studio Recente ontwikkelingen
11.4 CCP
11.4.1 CCP Company Details
11.4.2 CCP Business Overview
11.4.3 CCP Digital Games-producten en -services
11.4.4 CCP Digital Games Revenue in Digital Games Business (2017-2024)
11.4.5 CCP digitale games SWOT-analyse
11.4.6 CCP Recente ontwikkelingen
11.5 Changyou
11.5.1 Changyou Company Details
11.5.2 Changyou Business Overzicht
11.5.3 Changyou Digital Games-producten en -services
11.5.4 Changyou Digital Games Revenue in Digital Games Business (2017-2024)
11.5.5 Changyou digitale games SWOT-analyse
11.5.6 Changyou Recente ontwikkelingen
11.6 Cryptic Studios
11.6.1 Cryptic Studios Company Details
11.6.2 Cryptic Studios Business Overview
11.6.3 Cryptic Studios Digital Games-producten en -services
11.6.4 Cryptic Studios Digital Games Revenue in Digital Games Business (2017-2024)
11.6.5 Cryptic Studios Digital Games SWOT-analyse
11.6.6 Cryptic Studios Recente ontwikkelingen
11.7 4A Games
11.7.1 4A Games Company Details
11.7.2 4A Games Business Overview
11.7.3 4A Games Digital Games Products and Services
11.7.4 4A Games Digital Games Revenue in Digital Games Business (2017-2024)
11.7.5 4A Games Digital Games SWOT-analyse
11.7.6 4A Games Recente ontwikkelingen
11.8 Gamehouse
11.8.1 Gamehouse Company Details
11.8.2 Gamehouse Business Overview
11.8.3 Gamehouse Digital Games-producten en -services
11.8.4 Gamehouse Digital Games Revenue in Digital Games Business (2017-2024)
11.8.5 Gamehouse Digital Games SWOT-analyse
11.8.6 Gamehouse Recente ontwikkelingen
11.9 Electronic Arts
11.9.1 Electronic Arts Company Details
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts Digital Games Products and Services
11.9.4 Electronic Arts Digital Games Revenue in Digital Games Business (2017-2024)
11.9.5 Electronic Arts Digital Games SWOT-analyse
11.9.6 Elektronische kunst Recente ontwikkelingen
11.10 Gamelion
11.10.1 Gamelion Company Details
11.10.2 Gamelion Business Overview
11.10.3 Gamelion Digital Games-producten en -services
11.10.4 Gamelion Digital Games Revenue in Digital Games Business (2017-2024)
11.10.5 Gamelion Digital Games SWOT-analyse
11.10.6 Gamelion Recente ontwikkelingen
11.11 Konami
11.11.1 Konami Company Details
11.11.2 Konami Business Overview
11.11.3 Konami Digital Games-producten en -services
11.11.4 Konami Digital Games Revenue in Digital Games Business (2017-2024)
11.11.5 Konami Recente ontwikkelingen
11.12 Microsoft
11.12.1 Microsoft Company Details
11.12.2 Microsoft Business Overview
11.12.3 Microsoft Digital Games-producten en -services
11.12.4 Microsoft Digital Games Revenue in Digital Games Business (2017-2024)
11.12.5 Microsoft Recente ontwikkelingen
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Digital Games-producten en -services
11.13.4 Nexon Digital Games Revenue in Digital Games Business (2017-2024)
11.13.5 Nexon recente ontwikkelingen
11.14 Rovio Entertainment
11.14.1 Rovio Entertainment Company Details
11.14.2 Rovio Entertainment Business Overzicht
11.14.3 Rovio Entertainment Digital Games-producten en -services
11.14.4 Rovio Entertainment Digital Games Revenue in Digital Games Business (2017-2024)
11.14.5 Rovio Entertainment Recente ontwikkelingen
11.15 Ubisoft Entertainment
11.15.1 Ubisoft Entertainment Company Details
11.15.2 Ubisoft Entertainment Business Overzicht
11.15.3 Ubisoft Entertainment Digital Games-producten en -services
11.15.4 Ubisoft Entertainment Digital Games Revenue in Digital Games Business (2017-2024)
11.15.5 Ubisoft Entertainment Recente ontwikkelingen
11.16 Warner Bros
11.16.1 Warner Bros Company Details
11.16.2 Warner Bros Business Overzicht
11.16.3 Warner Bros Digital Games-producten en -services
11.16.4 Warner Bros Digital Games Revenue in Digital Games Business (2017-2024)
11.16.5 Warner Bros Recente ontwikkelingen
11.17 The Lego
11.17.1 The Lego Company Details
11.17.2 The Lego Business Overview
11.17.3 De LEGO Digital Games-producten en -services
11.17.4 The Lego Digital Games Revenue in Digital Games Business (2017-2024)
11.17.5 The Lego Recente ontwikkelingen
11.18 Gungho Entertainment
11.18.1 Gungho Entertainment Company Details
11.18.2 Gungho Entertainment Business Overzicht
11.18.3 Gungho Entertainment Digital Games-producten en -services
11.18.4 Gungho Entertainment Digital Games Revenue in Digital Games Business (2017-2024)
11.18.5 Gungho Entertainment Recente ontwikkelingen
12 Digital Games Market Dynamics
12.1 Digital Games Market Trends
12.2 Digital Games Market Drivers
12.3 Digital Games Market Challenges
12.4 Digital Games Markt Beperkingen
13 onderzoeksresultaten en conclusie
14 APPENDIX
14.1 Onderzoeksmethodologie
14.1.1 Methodologie/onderzoeksbenadering
14.1.2 Gegevensbron
14.2 Auteur Details