
Augmented Reality and Virtual Reality (AR en VR) marktomvang, aandelen, groei en industrieanalyse, per type (hardware en apparaten en software en diensten), per toepassing (consumenten, onderneming, gezondheidszorg, ruimtevaart en defensie, en anderen), en regionale voorspelling tot 2033
Regio: Globaal | Formaat: PDF | Rapport ID: PMI2630 | SKU ID: 28119255 | Pagina's: 107 | Gepubliceerd : June, 2025 | Basisjaar: 2024 | Historische Gegevens: 2020 - 2023
Gedetailleerde TOC van Global Augmented Reality and Virtual Reality (AR en VR) marktonderzoeksrapport 2025
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware and Devices
1.2.3 Software and Services
1.3 Market by Application
1.3.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Consumer
1.3.3 Enterprise
1.3.4 Healthcare
1.3.5 Aerospace and Defense
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Reality and Virtual Reality (AR and VR) Market Perspective (2019-2030)
2.2 Augmented Reality and Virtual Reality (AR en VR) groeitrends per regio
2.2.1 Wereldwijde augmented reality en virtual reality (AR en VR) marktomvang per regio: 2019 versus 2023 versus 2030
2.2.2 augmented reality en virtual reality (AR en VR) Historic Market By Region (2019-2025)
225). and VR) Forecasted Market Size by Region (2025-2030)
2.3 Augmented Reality and Virtual Reality (AR and VR) Market Dynamics
2.3.1 Augmented Reality and Virtual Reality (AR and VR) Industry Trends
2.3.2 Augmented Reality and Virtual Reality (AR and VR) Market Drivers
2.3.3 Augmented Reality and Virtual Reality (AR and VR) Market Challenges
2.3.4 Augmented Reality and Virtual Reality (AR en VR) marktbeperkingen
3 Competitielandschap door belangrijke spelers
3.1 Wereldwijde top augmented reality and Virtual Reality (AR en VR) spelers door inkomsten
3.1.1 Global top augmented reality en viral reality (AR en VR) spelers door inkomsten (2019-2025)) (2019-2025)
3.2 Global Augmented Reality and Virtual Reality (AR en VR) marktaandeel per bedrijfstype (Tier 1, Tier 2 en Tier 3)
3.3 Players Covered: Ranking by augmented reality en virtual reality (AR en VR) inkomsten
3,4 Global augmented reality en virtual reality (AR en VR) Markt concentratieratio (AR en VR) Markt concentratieratio (AR en VR) Markt concentratieratio (AR en VR) Markt concentratieratio (AR en VR) Markt Concentration Ratio (AR en VR) Markt Concentration Ratio en Virtual Reality (AR en VR) Marktconcentratieratio. VR) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Reality and Virtual Reality (AR and VR) Revenue in 2023
3.5 Augmented Reality and Virtual Reality (AR and VR) Key Players Head office and Area Served
3.6 Key Players Augmented Reality and Virtual Reality (AR and VR) Product Solution and Service
3.7 Date of Enter into Augmented Reality and Virtual Reality (AR en VR) Markt
3.8 Fusies en acquisities, uitbreidingsplannen
4 Augmented Reality and Virtual Reality (AR en VR) Breakdown-gegevens per type
4.1 Global augmented reality en virtual reality (AR en VR) Historische marktgrootte per type (2019-2025)
4.2 Globale realiteit en virtuele realiteit (AR en VR) Voorspelling (AR en VR) Voorspelling (AR en Vr) (2025-2030)
5 Augmented Reality and Virtual Reality (AR and VR) Breakdown Data by Application
5.1 Global Augmented Reality and Virtual Reality (AR and VR) Historic Market Size by Application (2019-2025)
5.2 Global Augmented Reality and Virtual Reality (AR and VR) Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Augmented Reality and Virtual Reality (AR en VR) marktomvang (2019-2030)
6.2 Noord-Amerika Augmented Reality and Virtual Reality (AR en VR) marktgroeipercentage per land: 2019 versus 2023 versus 2030
6.3 Noord-Amerika augmented reality en virtual reality (AR en VR) marktgrootte per land (2019-2025) (2025-2030)
6.5 Verenigde Staten
6.6 Canada
7 Europe
7.1 Europa Augmented Reality and Virtual Reality (AR en VR) marktomvang (2019-2030)
7.2 Europa Augmented Reality and Virtual Reality (AR en VR) marktgroeisnelheid door land: 2019 vs 2030
(2019-2025)
7.4 Europe Augmented Reality and Virtual Reality (AR and VR) Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Reality and Virtual Reality (AR and VR) Marktgrootte (2019-2030)
8.2 Asia-Pacific augmented reality en virtual reality (AR en VR) marktgroeipercentage per regio: 2019 versus 2023 versus 2030
8.3 Asia-Pacific augmented reality en virtual reality (AR en VR) marktomvang per regio (2019-2025)
8.4 Asia-Pacment Reality en Virtual Reality (AR en VR) Markt Groot (2025-2030)
8.5 China
8.6 Japan
8.7 Zuid-Korea
8.8 Zuidoost-Azië
8.9 India
8.10 Australië
9 Latin America
9.1 Latijns-Amerika Augmented Reality and Virtual Reality (AR en VR) Marktgrootte (2019-2030)
9.4 Latin America Augmented Reality and Virtual Reality (AR and VR) Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size (2019-2030)
10.2 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Augmented Reality and Virtual Reality (AR and VR) Market Size by Country (2019-2025)
10.4 Middle East & Africa Augmented Reality and Virtual Reality (AR en VR) Marktgrootte per land (2025-2030)
10.5 Turkije
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Detail
11.1.2 Google Business Overview
11.1.3 Google Augmented Reality and Virtual Reality (AR en VR) Introductie
11.1.4 Google Revalue in INTROWNEURE
11.1.4 Google Augmented Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.1.5 Google Recente ontwikkeling
11.2 Microsoft
11.2.1 Microsoft Company Detail
11.2.2 Microsoft Business Overview
11.2.3 Microsoft Augmented Reality en Virtual Reality (AR en VR) 11.2.4 Microsoft. en VR) Business (2019-2025)
11.2.5 Microsoft Recente ontwikkeling
11.3 Oculus VR (Facebook)
11.3.1 Oculus VR (Facebook) Bedrijfsdetail Detail
11.3.2 Oculus VR (Facebook) Business Overview
11.3.3.3 Oculus VR (Facebook) Augmented Reality and Virtual Reality (AR en VR) Introductie
11.BR> 11.BR> 11.4 OCULUS Vr) (Facebook) Inkomsten in augmented reality en virtual reality (AR and VR) Business (2019-2025)
11.3.5 Oculus VR (Facebook) Recente ontwikkeling
11.4 Sony
11.4.1 Sony Company Detail
11.4.2 Sony Business Overzicht
11.4.3 Sony Augment Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.4.5 Sony Recente ontwikkeling
11.5 Samsung Electronics
11.5.1 Samsung Electronics Company Detail
11.5.2 Samsung Business Overzicht
11.5.3 SAMSUNG Electronics Augment Omzet in augmented reality en virtual reality (AR and VR) Business (2019-2025)
11.5.5 Samsung Electronics Recente ontwikkeling
11.6 htc
11.6.1 HTC Company Detail
11.6.2 HTC Business Overzicht
11.6.3 HTC Augment in augmented reality en virtual reality (AR and VR) Business (2019-2025)
11.6.5 HTC Recente ontwikkeling
11.7 PTC
11.7.1 PTC Bedrijfsdetail
11.7.2 PTC Business Overzicht
11.7.3 PTC Augment Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.7.5 PTC Recente ontwikkeling
11.8 Wikitude GmbH
11.8.1 Wikitude GmbH Bedrijf Detail
11.8.2 Wikitude GmbH Business Overview
11.8.3 Wikitude GmbH Augmented Reality and Virtual Reality (AR and VR) Introduction
11.8.4 Wikitude GmbH Revenue in Augmented Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.8.5 Wikitude GmbH Recent Development
11.9 Magic Leap
11.9.1 Magic Leap Company Detail
11.9.2 Magic Leap Business Overview
11.9.3 Magic Leap Augmented Reality and Virtual Reality (AR and VR) Introduction
11.9.4 Magic Leap Revenue in Augmented Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.9.5 Magic Leap Recent Development
11.10 Osterhout Design Group
11.10.1 Osterhout Design Group Company Detail
11.10.2 Osterhout Design Group Business Overview
11.10.3 Osterhout Design Group Augmented Reality and Virtual Reality (AR en VR) Inleiding
11.10.4 Osterhout Design Group Revenue in Augmented Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.10.5 Osterhout Design Group Recente ontwikkeling
11.11 DAQRI
11.11.1 Daqri Company Detail
11.11.11.11.2 DAQRI DAQRI DAQRI DAAFRI. Reality and Virtual Reality (AR and VR) Inleiding
11.11.4 Daqri-inkomsten in augmented reality and Virtual Reality (AR and VR) Business (2019-2025)
11.11.5 Daqri Recente ontwikkeling
11.12 BLIPPAR
11.12.1 BLIPPAR COMPANY DETAAL
11.12.2 BLIPPAR BEDRIJFBEWERKTE
11.12.12 Virtual Reality (AR and VR) Introduction
11.12.4 Blippar Revenue in Augmented Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.12.5 Blippar Recent Development
11.13 Upskill
11.13.1 Upskill Company Detail
11.13.2 Upskill Business Overview
11.13.3 Upskill Augmented Reality en virtual reality (AR en VR) introductie
11.13.4 Upskill-inkomsten in augmented reality en virtual reality (AR and VR) Business (2019-2025)
11.13.5 Upskill (AR and VR) Introduction
11.14.4 Continental Revenue in Augmented Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.14.5 Continental Recent Development
11.15 Visteon
11.15.1 Visteon Company Detail
11.15.2 Visteon Business Overview
11.15.3 Visteon Augmented Reality and Virtual Reality (AR and VR) INLEIDING
11.15.4 Visteon-inkomsten in augmented reality and Virtual Reality (AR and VR) Business (2019-2025)
11.15.5 Visteon Recente ontwikkeling
11.16 Eon reality
11.16.1 eon realitybedrijf Detail
11.16.2 EON EEN EERSE ERY ERIGENDE BEDRIJFSVERKOOP
11.16.3 EON ERY ERMALITEITE ERYLESSE RECHTEREN ENIGE RECHTEREN ENIGE REALITEITS (AR en AR EN VR) Introduction
11.16.4 Eon Reality Revenue in Augmented Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.16.5 Eon Reality Recent Development
11.17 Vuzix
11.17.1 Vuzix Company Detail
11.17.2 Vuzix Business Overview
11.17.3 Vuzix Augmented Reality and Virtual Reality (AR en VR) Inleiding
11.17.4 Vuzix-inkomsten in augmented reality and Virtual Reality (AR and VR) Business (2019-2025)
11.17.5 Vuzix recente ontwikkeling
11.18 Zugara
11.18.1 Zugara-bedrijf Detail
11.18.2 Zugara-overzicht
11 Augmented Reality and Virtual Reality (AR en VR) introductie
11.18.4 Zugara-inkomsten in augmented reality en virtual reality (AR and VR) Business (2019-2025)
11.18.5 Zugara Recente ontwikkeling
11.19 Maxst
Maxst Company Detail
11.19.2 Maxst Business Overzicht
11.19.2 Maxst Business Overzicht
11.19.2 Maxst Business Overzicht
11.19.2 Maxst Business Overzicht
11.19.2 Maxst Business Overzicht
11.19.2 Maxst Business Overzicht
11.19.2 Maxst Business Overzicht
11.19.2 Maxst Business Overzicht
11.19.2 Maxst Augment-reality en Virtual Reality (AR en VR) Inleiding
11.19.4 Maxst-inkomsten in augmented reality en virtual reality (AR and VR) Business (2019-2025)
11.19.5 Maxst Recente ontwikkeling
11.20 Infinity augmented reality
11.20.1 Infinity augmented reality Augmented reality augment Reality Augmented Reality and Virtual Reality (AR en VR) Inleiding
11.20.4 Infinity Augmented Reality Revenue in augmented reality and Virtual Reality (AR and VR) Business (2019-2025)
11.20.5 Infinity augmented reality recente ontwikkeling
11.21 Augmented Reality and Virtual Reality (AR en VR) introductie
11.21.4 Apple Revenue in augmented reality en virtual reality (AR and VR) Business (2019-2025)
11.21.2 Apple Recente ontwikkeling
11.22 Intel
11.22.1 Intel Company Detail
11.22.2 Intel Business Overview
11.22.222.3.220 (AR and VR) Introduction
11.22.4 Intel Revenue in Augmented Reality and Virtual Reality (AR and VR) Business (2019-2025)
11.22.5 Intel Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Auteur Details