
Digital Games Market Size, Share, Growth, and Industry Analysis, By Type (Digital, Physical, and Digital Games), By Application (Private and Commercial), and Regional Forecast to 2033
Region: Global | Format: PDF | Report ID: PMI1515 | SKU ID: 22007304 | Pages: 120 | Published : February, 2024 | Base Year: 2024 | Historical Data: 2020-2023
Detailed TOC of Global Digital Games Industry Research Report, Growth Trends and Competitive Analysis 2024-2031
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Games Market Size Growth Rate by Type: 2017 VS 2024 VS 2031
1.2.2 Digital
1.2.3 Physical
1.3 Market by Application
1.3.1 Global Digital Games Market Growth Rate by Application: 2017 VS 2024 VS 2031
1.3.2 Private
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Market Perspective
2.1 Global Digital Games Market Size (2017-2031)
2.2 Digital Games Market Size across Key Geographies Worldwide: 2017 VS 2024 VS 2031
2.3 Global Digital Games Market Size by Region (2017-2024)
2.4 Global Digital Games Market Size Forecast by Region (2024-2031)
2.5 Global Top Digital Games Countries Ranking by Market Size
3 Digital Games Competitive by Company
3.1 Global Digital Games Revenue by Players
3.1.1 Global Digital Games Revenue by Players (2017-2024)
3.1.2 Global Digital Games Market Share by Players (2017-2024)
3.2 Global Digital Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Covered: Ranking by Digital Games Revenue
3.4 Global Digital Games Market Concentration Ratio
3.4.1 Global Digital Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Games Revenue in 2024
3.5 Global Digital Games Key Players Head office and Area Served
3.6 Key Players Digital Games Product Solution and Service
3.7 Date of Enter into Digital Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Global Digital Games Breakdown Data by Type
4.1 Global Digital Games Historic Revenue by Type (2017-2024)
4.2 Global Digital Games Forecasted Revenue by Type (2023-2031)
5 Global Digital Games Breakdown Data by Application
5.1 Global Digital Games Historic Market Size by Application (2017-2024)
5.2 Global Digital Games Forecasted Market Size by Application (2023-2031)
6 North America
6.1 North America Digital Games Revenue by Company (2020-2024)
6.2 North America Digital Games Revenue by Type (2017-2031)
6.3 North America Digital Games Revenue by Application (2017-2031)
6.4 North America Digital Games Revenue by Country (2017-2031)
6.4.1 U.S.
6.4.2 Canada
7 Europe
7.1 Europe Digital Games Revenue by Company (2020-2024)
7.2 Europe Digital Games Revenue by Type (2017-2031)
7.3 Europe Digital Games Revenue by Application (2017-2031)
7.4 Europe Digital Games Revenue by Country (2017-2031)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
8 Asia Pacific
8.1 Asia Pacific Digital Games Revenue by Company (2020-2024)
8.2 Asia Pacific Digital Games Revenue by Type (2017-2031)
8.3 Asia Pacific Digital Games Revenue by Application (2017-2031)
8.4 Asia Pacific Digital Games Revenue by Region (2017-2031)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 India
8.4.5 Australia
8.4.6 Taiwan
8.4.7 Indonesia
8.4.8 Thailand
8.4.9 Malaysia
8.4.10 Philippines
8.4.11 Vietnam
9 Latin America
9.1 Latin America Digital Games Revenue by Company (2020-2024)
9.2 Latin America Digital Games Revenue by Type (2017-2031)
9.3 Latin America Digital Games Revenue by Application (2017-2031)
9.4 Latin America Digital Games Revenue by Country (2017-2031)
9.4.1 Mexico
9.4.2 Brazil
9.4.3 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Digital Games Revenue by Company (2020-2024)
10.2 Middle East and Africa Digital Games Revenue by Type (2017-2031)
10.3 Middle East and Africa Digital Games Revenue by Application (2017-2031)
10.4 Middle East and Africa Digital Games Revenue by Country (2017-2031)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 U.A.E
11 Company Profiles
11.1 Behavior Interactive
11.1.1 Behavior Interactive Company Details
11.1.2 Behavior Interactive Business Overview
11.1.3 Behavior Interactive Digital Games Products and Services
11.1.4 Behavior Interactive Digital Games Revenue in Digital Games Business (2017-2024)
11.1.5 Behavior Interactive Digital Games SWOT Analysis
11.1.6 Behavior Interactive Recent Developments
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard Digital Games Products and Services
11.2.4 Activision Blizzard Digital Games Revenue in Digital Games Business (2017-2024)
11.2.5 Activision Blizzard Digital Games SWOT Analysis
11.2.6 Activision Blizzard Recent Developments
11.3 Asobo Studio
11.3.1 Asobo Studio Company Details
11.3.2 Asobo Studio Business Overview
11.3.3 Asobo Studio Digital Games Products and Services
11.3.4 Asobo Studio Digital Games Revenue in Digital Games Business (2017-2024)
11.3.5 Asobo Studio Digital Games SWOT Analysis
11.3.6 Asobo Studio Recent Developments
11.4 CCP
11.4.1 CCP Company Details
11.4.2 CCP Business Overview
11.4.3 CCP Digital Games Products and Services
11.4.4 CCP Digital Games Revenue in Digital Games Business (2017-2024)
11.4.5 CCP Digital Games SWOT Analysis
11.4.6 CCP Recent Developments
11.5 Changyou
11.5.1 Changyou Company Details
11.5.2 Changyou Business Overview
11.5.3 Changyou Digital Games Products and Services
11.5.4 Changyou Digital Games Revenue in Digital Games Business (2017-2024)
11.5.5 Changyou Digital Games SWOT Analysis
11.5.6 Changyou Recent Developments
11.6 Cryptic Studios
11.6.1 Cryptic Studios Company Details
11.6.2 Cryptic Studios Business Overview
11.6.3 Cryptic Studios Digital Games Products and Services
11.6.4 Cryptic Studios Digital Games Revenue in Digital Games Business (2017-2024)
11.6.5 Cryptic Studios Digital Games SWOT Analysis
11.6.6 Cryptic Studios Recent Developments
11.7 4A Games
11.7.1 4A Games Company Details
11.7.2 4A Games Business Overview
11.7.3 4A Games Digital Games Products and Services
11.7.4 4A Games Digital Games Revenue in Digital Games Business (2017-2024)
11.7.5 4A Games Digital Games SWOT Analysis
11.7.6 4A Games Recent Developments
11.8 GameHouse
11.8.1 GameHouse Company Details
11.8.2 GameHouse Business Overview
11.8.3 GameHouse Digital Games Products and Services
11.8.4 GameHouse Digital Games Revenue in Digital Games Business (2017-2024)
11.8.5 GameHouse Digital Games SWOT Analysis
11.8.6 GameHouse Recent Developments
11.9 Electronic Arts
11.9.1 Electronic Arts Company Details
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts Digital Games Products and Services
11.9.4 Electronic Arts Digital Games Revenue in Digital Games Business (2017-2024)
11.9.5 Electronic Arts Digital Games SWOT Analysis
11.9.6 Electronic Arts Recent Developments
11.10 Gamelion
11.10.1 Gamelion Company Details
11.10.2 Gamelion Business Overview
11.10.3 Gamelion Digital Games Products and Services
11.10.4 Gamelion Digital Games Revenue in Digital Games Business (2017-2024)
11.10.5 Gamelion Digital Games SWOT Analysis
11.10.6 Gamelion Recent Developments
11.11 Konami
11.11.1 Konami Company Details
11.11.2 Konami Business Overview
11.11.3 Konami Digital Games Products and Services
11.11.4 Konami Digital Games Revenue in Digital Games Business (2017-2024)
11.11.5 Konami Recent Developments
11.12 Microsoft
11.12.1 Microsoft Company Details
11.12.2 Microsoft Business Overview
11.12.3 Microsoft Digital Games Products and Services
11.12.4 Microsoft Digital Games Revenue in Digital Games Business (2017-2024)
11.12.5 Microsoft Recent Developments
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Digital Games Products and Services
11.13.4 Nexon Digital Games Revenue in Digital Games Business (2017-2024)
11.13.5 Nexon Recent Developments
11.14 Rovio Entertainment
11.14.1 Rovio Entertainment Company Details
11.14.2 Rovio Entertainment Business Overview
11.14.3 Rovio Entertainment Digital Games Products and Services
11.14.4 Rovio Entertainment Digital Games Revenue in Digital Games Business (2017-2024)
11.14.5 Rovio Entertainment Recent Developments
11.15 Ubisoft Entertainment
11.15.1 Ubisoft Entertainment Company Details
11.15.2 Ubisoft Entertainment Business Overview
11.15.3 Ubisoft Entertainment Digital Games Products and Services
11.15.4 Ubisoft Entertainment Digital Games Revenue in Digital Games Business (2017-2024)
11.15.5 Ubisoft Entertainment Recent Developments
11.16 Warner Bros
11.16.1 Warner Bros Company Details
11.16.2 Warner Bros Business Overview
11.16.3 Warner Bros Digital Games Products and Services
11.16.4 Warner Bros Digital Games Revenue in Digital Games Business (2017-2024)
11.16.5 Warner Bros Recent Developments
11.17 The Lego
11.17.1 The Lego Company Details
11.17.2 The Lego Business Overview
11.17.3 The Lego Digital Games Products and Services
11.17.4 The Lego Digital Games Revenue in Digital Games Business (2017-2024)
11.17.5 The Lego Recent Developments
11.18 GungHo Entertainment
11.18.1 GungHo Entertainment Company Details
11.18.2 GungHo Entertainment Business Overview
11.18.3 GungHo Entertainment Digital Games Products and Services
11.18.4 GungHo Entertainment Digital Games Revenue in Digital Games Business (2017-2024)
11.18.5 GungHo Entertainment Recent Developments
12 Digital Games Market Dynamics
12.1 Digital Games Market Trends
12.2 Digital Games Market Drivers
12.3 Digital Games Market Challenges
12.4 Digital Games Market Restraints
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Author Details