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Gaming Machine Market Size, Share, Growth, and Industry Analysis, By Type (Reel Gaming Machine, Video Gaming Machine, Multi-denomination Gaming Machine, Other), By Application (New/ Expansion, Replacement), and Regional Forecast to 2033
Region: Global | Format: PDF | Report ID: PMI1221 | SKU ID: 23803851 | Pages: 86 | Published : January, 2024 | Base Year: 2024 | Historical Data: 2020 - 2024
GAMING MACHINE MARKET REPORT OVERVIEW
The global Gaming Machine is poised for significant growth, starting at USD 7.5 billion in 2024, rising to USD 7.21 billion in 2025, and projected to reach USD 4.78 billion by 2033, with a CAGR of -5% from 2025 to 2033.
Casino gambling machines with three or more reels that spin in response to button pushes are known as gaming machines. Because they were first operated by a single lever on the side of the machine rather than a button on the front panel, gaming machines are also referred to as "one-armed bandits" because of their propensity to leave the player broke and in debt.
COVID-19 Impact
"Market Growth Restrained by Pandemic due to Supply Chain Disruptions"
The global COVID-19 pandemic has been unprecedented and staggering, with the market experiencing higher-than-anticipated demand across all regions compared to pre-pandemic levels. The sudden market growth reflected by the rise in CAGR is attributable to market’s growth and demand returning to pre-pandemic levels.
The impact of COVID-19 on gaming machines was mixed. Online gambling took off while land-based casinos saw closures and declines in earnings. Lockdowns prompted a spike in players looking for pleasure and a way out, which resulted in record earnings from digital gaming machines. However, the production of new machines was impeded by supply chain disruptions and shortages of chips, which prevented the market from fully recovering. The pandemic quickened the transition to online gambling, but it also left the physical machine business juggling short-term losses with long-term prospects for digital expansion.
LATEST TRENDS
"Exciting Graphics and Competitions Drive the Growth of the Gaming Market"
Video games such as Call of Duty, Player Unknown's Battlegrounds, and League of Legends are very well-liked by young people because of their excellent graphics and interactive augmented reality PC gaming features. The rising demand for online gaming championship tournaments will probably lead to more money being spent by players on these titles, which will boost industry earnings all around the world. Esports statistics indicate that 3.8 million more people watched the League of Legends Championship in 2020. A trend toward market expansion was further aided by the substantial prize money awarded by the video game championship, which incentivized more individuals to play video games.
GAMING MACHINE MARKET SEGMENTATION
By Type
Based on type the market can be categorized into Reel Gaming Machines, Video Gaming Machines, Multi-denomination Gaming Machines, and Others.
- Reel Gaming Machines: Reel gaming machines are the traditional "one-armed bandits" that are seen in casinos. They have rotating reels with symbols on them, and winning combinations decide the winnings. Traditional casino gamers tend to prefer reel games since they are typically slower-paced and simpler.
- Video gaming machines: These machines include more games and features and use video screens in place of reels. Video slots, arcade-style games, and interactive bonus rounds are a few examples of them. Video games tend to appeal to younger audiences and have more graphically engaging content.
- Multi-Denomination Gaming Machines: These machines accommodate a broader range of budgets by letting players select from a variety of betting denominations. Because of their adaptability, they are well-liked in a variety of casino environments and draw a wide range of players.
By Application
Based on application the market can be categorized into New/ Expansion, Replacement.
- New/Expansion: This segment deals with the acquisition of gaming machines for casinos that are opening for business, expanding into new areas, or adding more machines to already-existing businesses. It shows expansion in the market as a whole and an increase in the desire for gambling-related activities.
- Replacement: This segment deals with the acquisition of new machines to swap out old or broken ones in casinos that are already in operation. It's essential for preserving the functionality and caliber of the gaming experience and guarantees that the current machine count is maintained.
DRIVING FACTORS
"Increasing Popularity of Video Games to Drive Industry Growth"
Video games are becoming a more popular pastime for young people worldwide, which has significantly boosted the gaming machine market growth. 73% of American parents think that video games help their kids learn, and 66% say that family game night provides better fun, according to 2020 research from the Fun Software Association (ESA). Additionally, a rise in children's participation in indoor games and other recreational pursuits such as painting, crafting, and other hobbies drives up worldwide gaming market profits.
"Boom in Mobile Gaming Machine Market to Propel the Market Growth"
Globally, interactive social media games are getting more and more popular on mobile devices as a result of smartphones adopting 4G connectivity. As a result, gamers from all over the world are drawn to these games. For example, data from the World Economic Forum in May 2020 notes that mobile games account for about 48% of the video gaming business. Similar to this, the demand for mobile games has increased dramatically due to the rapidly growing mobile cellular subscription market.
RESTRAINING FACTOR
"Parents fear gaming's negative effects on mental health to Hamper the Market Growth"
An addiction to video games is common among the increasing number of players, particularly children. Their academic performance is hampered, and social anxiety results. As a result, these kinds of activities discourage parents from getting their kids a gaming system. In April 2021, a reputable addiction treatment organization named "The Recovery Village" stated that 1–10% of the world's video game players suffer from compulsive addiction. Over 2 billion people play video games. Furthermore, the fact that video game addiction can potentially result in mental health problems has discouraged many parents from buying the product for their children, which has slowed the market's expansion.
GAMING MACHINE MARKET REGIONAL INSIGHTS
The market is primarily segregated into Europe, Latin America, Asia Pacific, North America, and the Middle East and Africa.
"Asia Pacific to Dominate the Market due to Favorable Regulatory Policies"
As a true heavyweight in the worldwide gaming machine arena, the Asian Pacific area dominates the gaming machine market share. Its large population, growing middle class, and cultural acceptance of gaming make it an ideal environment for both classic casino machines and their virtual equivalents. From flashy Macau to bustling eSports hotspots in South Korea, the area is live with the excitement of gaming, drawing participants, and bringing in large sums of money for the sector.
KEY INDUSTRY PLAYERS
"Key Players Transforming the Gaming Machine Landscape through Innovation and Global Strategy"
A few firms are titans in the gaming machine industry, using global strategy and innovation to leave their imprint on history, much such as Excalibur’s. Leading the way are Scientific Games, IGT, or Aristocrat Leisure, whose slots are heard throughout continents ringing out with joyful chimes. Konami Gaming and Novomatic follow closely after, crafting stories with engaging experiences and eye-catching graphics. Ainsworth Game Technology, Multimedia Games, & and Universal Entertainment are all experts in their fields and each brings a distinct flavor to the table.
List of Market Players Profiled
- Scientific Games (U.S.)
- IGT (U.S.)
- Aristocrat Leisure (Australia)
- Novomatic (Austria)
- Konami Gaming (U.S.)
- Ainsworth Game Technology (Australia)
- Multimedia Games (U.S.)
- Universal Entertainment (Japan)
INDUSTRIAL DEVELOPMENT
July 2024: The massive Japanese electronics business Sony Corporation paid USD 3.6 billion to acquire the video game company Bungie, Inc. to take on rival Microsoft Corporation in the US, UK, and South Korea markets.
REPORT COVERAGE
The study encompasses a comprehensive SWOT analysis and provides insights into future developments within the market. It examines various factors that contribute to the growth of the market, exploring a wide range of market categories and potential applications that may impact its trajectory in the coming years. The analysis takes into account both current trends and historical turning points, providing a holistic understanding of the market's components and identifying potential areas for growth.
The research report delves into market segmentation, utilizing both qualitative and quantitative research methods to provide a thorough analysis. It also evaluates the impact of financial and strategic perspectives on the market. Furthermore, the report presents national and regional assessments, considering the dominant forces of supply and demand that influence market growth. The competitive landscape is meticulously detailed, including market shares of significant competitors. The report incorporates novel research methodologies and player strategies tailored for the anticipated timeframe. Overall, it offers valuable and comprehensive insights into the market dynamics in a formal and easily understandable manner.
Attributes | Details |
---|---|
Historical Year |
2020 - 2023 |
Base Year |
2024 |
Forecast Period |
2025 - 2033 |
Forecast Units |
Revenue in USD Million/Billion |
Report Coverage |
Reports Overview, Covid-19 Impact, Key Findings, Trend, Drivers, Challenges, Competitive Landscape, Industry Developments |
Segments Covered |
Types, Applications, Geographical Regions |
Top Companies |
Scientific Games, IGT, Aristocrat Leisure |
Top Performing Region |
Asia Pacific |
Regional Scope |
|
Frequently Asked Questions
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What value is the Gaming Machine Market expected to touch by 2033?
The Gaming Machine Market is expected to reach USD 4.78 billion by 2033.
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What CAGR is the Gaming Machine Market expected to exhibit by 2033?
The Gaming Machine Market is expected to exhibit a CAGR of -5% by 2033.
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What are the driving factors of the Gaming Machine Market?
The driving factors of the gaming machine market increasing popularity of video games drives industry growth and a boom in the mobile gaming machine market driven by social media addiction.
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What are the key Gaming Machine Market segments?
The key market segmentation that you should be aware of, includes, based on type reel gaming machine, video gaming machine, multi-denomination gaming machine, other, by application new/ expansion, and replacement.
Gaming Machine Market
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